The Key Collector

The Key Collector is a quest in .

Journal
"I learned that the proprietor of the antiques store, Isidore Schmidt, has a thing for keys… I suspect he can help me unlock the secrets of key number zero."
 * Learn more about the key numbered 0 from Schmidt’s Antiques.

- Journal

"I remember that the proprietor of the antiques store, Isidore Schmidt, has a thing for keys… I suspect he can help me unlock the secrets of key number zero."

- Journal (Alternative Entry)

Starting Conditions
This quest begins once the character has either been directed to speak with or spoken directly with Isidore Schmidt regarding the Key Number 0.

Ending Conditions
The quest ends once the character has obtained information on what the Key Number 0 unlocks.

Walkthrough
Once the character has been directed to local key collector Isidore Schmidt, there are a few ways to learn more about the key:


 * Speak with Isidore Schmidt in Schmidt's Antiques to learn about the Key Number 0. The character may pry this information from Isidore in one of two ways:
 * Bribe the collector with cigs and promise him that you will bring the key back once you are finished with it.
 * Occult Check: Ask the old man about his interests and convince him that you are a fellow key enthusiast who shares his passion.
 * Steal Isidore's Notebook from the counter in his antiques shop and read the collector's notes about the key. The character can steal the notebook in one of two ways:
 * Subterfuge Check: Replace Isidore's notebook with a blank notebook (recommended).
 * Athletics Check: Snag Isidore's notebook before the old man has time to react and risk being cursed with Misfortune.

Parent Quests

 * The Footsteps of the Dismal Man
 * A Key Numbered Zero