A Key Numbered Zero

A Key Numbered Zero is a quest in .


 * Prerequisite: Complete At the Gates of Miskatonic

Journal
"I found a peculiar key at the entrance to the ruined university, marked with the number zero. Perhaps I could find someone to tell me what it unlocks."
 * Unlock the mystery of the key numbered 0.

- Journal

Starting Conditions
This quest begins once the character picks up the Key Number 0 from in front of the gates of Miskatonic University.

Ending Conditions
This quest ends once all subquests have been completed.

Walkthrough
After picking up the Key Number 0 in front of the gates of Miskatonic University, the character will then need to learn what the key is meant to unlock. Asking around town will provide the character with a couple of options:


 * Ask Marino, the proprietor of The Old Eel House, about the key and bribe him with cigs to learn that Isidore Schmidt, owner of Schmidt's Antiques, has a fondness for keys.
 * Approach Isidore directly and ask him about the key

Parent Quest

 * The Footsteps of the Dismal Man

Subquests

 * The Key Collector
 * The Bank of Lunatics
 * The Safe that should not be there