No. 39 Main Street

Main Street House #39 is a location in , accessible from Main Street.

Description
Behind the crumbling balustrades of this old Georgian house, a lackluster flicker of light unexpectedly signals occupancy.

The comfortable abode of Stanley Fredkin, House #39 is one of the better kept homes in Arkham. It is lit from within by a cozy hearth, and its occupants outwardly display a pleasant and inviting atmosphere, but that is not to say it is without its secrets...


 * Main Street House #39 will only be accessible to the character after they have started the quest An Invitation

Stanley's Hall
On first arriving to Stanley Fredkin's house, the character will be greeted and directed by the Rustic Man in Stanley's Hall.

Points of Interest

 * Console
 * Subterfuge Check: Lots of Cigs, Kingsport Folk Tales, Light Bulb, Reggie's Whiskey, and Gray Suit

Stanley's Parlour
Stanley's Parlour is located immediately West of the hall, passed the basement entrance.

Points of Interest

 * New England Regional Map
 * Survival Check: Arkham Explorer
 * Untidy Table
 * Used to assemble a Brain Canister

The following points of interest are only available once the character has driven the Mi-Go out of the parlour and completed the quest The Whisperer in Darkness


 * Remnants of Stanley Fredkin
 * Occult Check: The character can cast Tongue of the Dead on Stanley's remains to learn more of Stanley's fate
 * Alien Device

Basement
The Basement is located just North of the hall, and will only be accessible to the character after they have completed the quest The Whisperer in Darkness

Points of Interest

 * Steam Boiler: Gold Pocket Watch, Mammoth Cave Whiskey, and Cigar
 * Brain Canister of Aleister Fanning (The Wizened Brain)
 * Stanley's Brain
 * This canister can either be acquired or destroyed by the character
 * Alien Brain
 * Science Check: The alien brain has identifiable lobes, a cortex, and an organelle resembling the medulla oblongata. All this is proving there are intelligent beings in this universe which have the appearance of humans but are not actually human at all. Could you possibly be the first human who discovered this?

NPCs and Enemies

 * Rustic Man
 * The Rustic Man will initially greet the character in the hall. Once the character has collected all of the components requested by Stanley to complete his brain canister, the Rustic Man will have moved to the basement, where he can be heard speaking to an unknown presence asking for mercy.
 * If engaged in combat, once defeated the Rustic Man will award the character with 12 Experience / ANGST apiece
 * Stanley Fredkin
 * Stanley Fredkin is only ever found in his parlour, sitting in a rocking chair by the window. At the end of the quest The Whisperer in Darkness, the character will discover that Stanley was actually a Mi-Go all along
 * Successfully driving the Mi-Go from Stanley's Parlour will award the character with 50 Experience / ANGST apiece
 * When engaged, there will be six acid canisters available for the character to use offensively in combat
 * Stanley's Brain
 * Found in the basement of the house, Stanley's Brain can be spoken to, imploring the character to end its suffering

Related Quests

 * A Possible Exit


 * An Invitation
 * Finding Formaldehyde
 * Finding the Conductor
 * Finding the Transmitter
 * The Conductor
 * The Formaldehyde
 * The Transmitter
 * The Voyage of the Brain
 * The Whisperer in Darkness