Artifacts

Artifacts are occult items that come with both a Power and a Malediction. Powers and Maledictions for most artifacts are locked on first discovering the item. However, these effects can be deciphered using Occult Research. Additionally, the player character can visit Isidore Schmidt and have an artifact’s Power revealed for a price. (Maledictions can only be deciphered using Occult Research).


 * Artifacts purchased from vendors will come with their Powers unlocked
 * Beware, an artifact’s power and malediction will take effect the moment it is equipped, whether or not its effects have been unlocked

Artifacts

 * Abdul's Severed Hand
 * Bertollini's Prized Tuxedo
 * Black Halberd of the Blackwyn's
 * Bleeding Badge of the Marshall
 * Blood of St. Mercurius
 * Brand of Taru
 * Coin of Janus
 * Cilice of Eliphaz
 * Crawfords cigarette case
 * Crawfords knight of wands
 * Crawfords notes on the occult
 * Crystal Glasses of Xanthri
 * Danforth's Compass
 * Eyes of Aglaea
 * Eyes of Argus
 * Finger of Punishment
 * Face of Rahu
 * Green Gold Cross
 * Knife of the Ripper
 * Leprechaun's Bounty
 * Lucky Pouch of Al-Khalid
 * Mwangi's Beating Heart
 * Officer Feraud's Lucky Pendant
 * Papa Twilight's Top Hat
 * Pendulum of Miss Montford
 * Power Leech
 * Saber of Colonel Grant
 * Shattered Hand Mirror
 * Sleepers' Cave Dust
 * Sherman's Gold Medal
 * St. Vincent's Waxen Hands
 * Talisman of Pazuzu
 * The Conscious of Vedas
 * The Crystallized Rose
 * The Reel of Doom
 * Venus of Willendorf
 * Wolverine's wrath