Status Condition

A Status Condition in  is an acquired effect that can alter the stats or condition of characters and creatures alike. Many status conditions are acquired in combat, often inflicted by special creature attacks.


 * Certain status conditions may develop across three phases (Mild, Standard, and Severe)

Common Conditions
Common conditions are those that can be acquired during exploration due to prolonged negligence to the character's well-being


 * Acid Burn
 * Addiction
 * At the Mouth of Madness


 * Blinded
 * Drained
 * Ease of Travel
 * Exhaustion
 * Forbidden Fruit
 * Hazard Protection
 * Hunger
 * Intoxicated
 * Misfortune
 * Panic Immunity
 * Rot Disease
 * Spore-ridden
 * Starvation
 * The Whispers
 * Withdrawal

Combat Conditions
Combat conditions are those acquired exclusively in combat. However, these conditions may carry over into exploration


 * Bleeding
 * Burning


 * Colours From Beyond
 * Concussion


 * Dazed
 * Defending


 * Festering Wound
 * Focused
 * Hemorrhage
 * In Cover
 * Mind Control
 * Panicked
 * Reeling Fever
 * Seeds of Doubt


 * Surrounded
 * The Ripening
 * Turn Advantage
 * Turn Disadvantage
 * Vitrified Flesh

Enemy Conditions
Enemy conditions are those acquired exclusively by enemies, be they people, creatures, or beings


 * Bloodlust
 * Desperation
 * Enslaved Anabolism


 * Hesitation
 * Masochism


 * Purification of Flesh
 * Regeneration


 * Thick Carapace
 * Unity

Faction Hostility

 * Enemy of the Cult
 * Enemy of the Mob

Spell Conditions
Spell conditions include those acquired exclusively through the use of spells


 * Evil Eye
 * Night Walk

Mental Conditions
Mental conditions are unique in that they target a character's Sanity and intellectual well-being as opposed to their Health and physical well-being


 * Madness
 * Mania
 * Paranoia
 * Psychopathy
 * Schizophrenia