Blasted Street

Blasted Street is a location in Stygian: Reign of the Old Ones, accessible from Pilgrim's Parish.

Description
Blasted Street is a rural district of Arkham divided among five corridors that, since the Black Day, has been victim to a strange radiological phenomenon. The otherworldly radiation has taken the life of most of Blasted Street's residents, and those it left alive remain irreversibly mutated into Blasted Street Denizens.


 * The character must have acquired either a Hazmat Suit or the spell Night Walk in order to safely traverse Blasted Street, otherwise they will be devoured by radiation

Corridor 1
Corridor 1 is the main causeway of Blasted Street that the character will enter from Pilgrim's Parish.

Points of Interest

 * Father’s Corpse: A Father’s Diary, Gas Mask, and A Few Cigs
 * Trash Can: A Few Cigs, .38 Ammunition, and Human Skull
 * This interaction point can be difficult to see as it is low on the screen and the menu bar may be in the way
 * Municipality Storage Unit: Junk Key, Tainted Meat, and Shovel
 * Melted Car: Cigar, .45 Ammunition, and Reggie’s Whiskey
 * Embrittled Corpses: Woodman’s Axe
 * Crate: Camping Supplies and .270 Ammunition
 * Embrittled Corpses: The pile has crumbled into dust.
 * Athletics Check: Gold Ring, Xenoplant Sample, and Veinroot Spores (these items are automatically added to the character's inventory on a successful Athletics check)

Enemies

 * Blasted Street Denizens: There are four Blasted Street Denizens in Corridor 1 that can be engaged in combat

Corridor 2
Corridor 2 is located North of Corridor 1, and can be accessed from the Northwest entry point leading from Corridor 1.

Points of Interest

 * Melted Car: Toolbox, .38 Ammunition, Screws, and Metal Sheets
 * Trash Can: .45 Ammunition, Tom Rogers Cigarettes, Raw Opium, and Empty Bottles
 * Embrittled Corpses: Black Dead Hair, Human Skull, and Manuscript: Gaze of the Abyss
 * Crate: .270 Ammunition, Gold Pocket Watch, Coca Leaves, and Mammoth Cave Whiskey

Enemies

 * Blasted Street Denizens: There are four Blasted Street Denizens in Corridor 2 that can be engaged in combat

Corridor 3
Corridor 3 is located Northeast of Corridor 1, and can be accessed from the Northeast entry point leading from Corridor 1


 * The Blasted Street House can be seen and entered from Corridor 3, emitting a bright, green luminescence

Points of Interest

 * Embrittled Corpses: Veinroot Spores, Human Skull, and Ecce Homo
 * Embrittled Corpses
 * Medicine Check: You deduce that these transmutated bodies are inclined to meld into each other because of an irresistible compulsion towards duality. It seems as though their corporal integrity rejected this coalescence, leaving them to die in agony.
 * Radiant Anomalous Rock
 * Melted Car: Can of Kerosene, Cogs, and Metal Sheets
 * Embrittled Corpses: Mwangi’s Beating Heart and Swimming Mask
 * Trash Can: .22 Ammunition, Firewood, and Springs
 * Anomalous Rock (#1)
 * Drain: Crave Cigarettes, Gold Necklace, and Blueprint: Stun Rod

Enemies

 * Blasted Street Denizens: There are four Blasted Street Denizens in Corridor 3 that can be engaged in combat

Corridor 4
Corridor 4 is located North of Corridor 3. If the character has accepted the quest In the Garden from Edemavvah in the Blasted Street House, this corridor will be occupied by Kabbal and three Blasted Street Denizens. Otherwise, it will be unoccupied.

Points of Interest

 * Melted Car: Tom Rogers Cigarettes, Reggie’s Whiskey, Screws, Cogs, and Spring Hat
 * Trash Can: Morphine Shot, Empty Syringes, and A Few Cigs
 * Embrittled Corpses: Human Skull, Xenoplant Sample, and Veinroot Spores
 * Crate: .22 Ammunition, Cayuga Double-barreled, and Shotgun Shells
 * Anomalous Rock (#2)

Enemies

 * Blasted Street Denizens
 * Kabbal
 * Kabbal and the Blasted Street Denizens are engaged concurrently in combat. (Approaching Kabbal will initiate combat).

Corridor 5
Corridor 5 is located East of Corridor 3 and is where the character must face off against The Sleeper Beneath. Toward the end of this final corridor, the character will breach through the radiation cloud and see the Witch House. On defeating The Sleeper Beneath and reaching the end, a live animation of a monkey-like creature entering the Witch House takes place, and at the very end of the corridor the character will see the East Gates of Miskatonic University.

Points of Interest

 * Crate: Shotgun Shells, Lots of Cigs, and Mr. Wheat’s Straight Whiskey
 * Anomalous Rock (#3)
 * Municipality Storage Unit: Cigar, Electrical Parts, Empty Syringes, and Laudanum Shot
 * Trash Can: A Few Cigs, Empty Bottles, and .22 Ammunition

Enemies

 * Blasted Street Denizens
 * The Sleeper Beneath
 * The Sleeper Beneath and the Blasted Street Denizens are engaged concurrently in combat. (Approaching the final Anomalous Rock will initiate combat).
 * Defeating The Sleeper Beneath in combat will award the character with 100 Experience / ANGST apiece

Enemies and NPCs

 * Blasted Street Denizen
 * The first three corridors of Blasted Street contain four Blasted Street Denizens each. These beings will slowly pursue the character through the corridor and will only be engaged in combat if the character is detected by the furthest denizen
 * Defeating a group of Blasted Street Denizens will award the player with 30 Experience / ANGST apiece (including the fight with Kabbal)
 * Kabbal
 * The character can (and is encouraged to) use dialogue against Kabbal during combat
 * The Sleeper Beneath
 * The Sleeper Beneath is an unavoidable combatant that the character must defeat in order to access the Witch House

Related Quests

 * In the Garden
 * Meet Me in Dreams
 * Tears of a Memory
 * The Lost Patent
 * Through the Blasted Street