Anomaly Field (Wind)

Anomaly Field is a scripted random encounter that the player character may come across while travelling throughout the wilderness of Arkham. There are three possible Anomaly Field encounters. The encounter discussed here concerns wind.

Script
''An ominous breeze with a peculiar, almost human whistling brings you to a halt. As you lend an ear to the howling, you begin to hear malignant whispers riding on the wind. You realize that one of the whispers is addressing you directly: ‘Oh, look, the devoured martyr! Why do your hands bleed? Were they ripped by the ones you lent them to?’ All the whispers have joined the maddening chorus now. Hundreds of sinister voices are talking in your head, ridiculing your beliefs and prodding at your mind.''


 * Lose 5 Sanity


 * 1) Try to protect yourself using auto-suggestion (Psychology)
 * 2) Run away from the wind.

Option 1 (Try...)
''Against the increasing mental molestation of the whispers, you keep your calm and tell yourself that the whispers are merely the fabrications of your exhausted mind. They are a manifestation of Jung’s shadow, nothing more. The whispers are silent now. You either got them under control or they just disappeared. Unavoidably, you ask yourself: Were they really fabrications of your mind?''


 * Gain 5 Experience (Psychology)

Option 2 (Run...)
You run from the haunting wind but the whispers are still with you, in your mind, voicing their opinions in the most obscene ways… And you find yourself asking the obvious question: Was there ever a wind in the first place?


 * Lose 5 Sanity
 * Acquire negative state: The Whispers