Perks

Perks & Abilities are advantageous bonuses available to the player character upon levelling up. Each Level increase will grant the character an additional Merit point, which can be used to select your desired Perk or Ability. Certain Perks & Abilities are only available to the character if they meet the prerequisite Level, Attribute, or Skill ranks associated with that Perk / Ability.


 * Tiered Perks: Several Perks consist of three tiers, and raising a Perk to a higher tier will improve its overall effectiveness. Higher tiers will only become available to the character after they have invested Merit points toward a given base Perk (e.g. the character must first acquire "Alertness I" before "Alertness II" becomes available). Effects acquired from tier II and tier III perks will stack on top of one another.
 * Companion Perks: Companions come with their own unique Perks that also become available upon levelling up.

Perks

 * Agile Brawler
 * Alertness
 * Backstabber
 * Better Criticals
 * Clarity
 * Cold Blooded
 * Controlled Mind
 * Cool-headed
 * Die Hard
 * Dodger
 * Faithful
 * Gunslinger
 * Haggler
 * Heavy Hitter
 * Hoarder
 * Innate Power
 * Luck of the Totem
 * Medic
 * Occult Scholar
 * Shadow Followed
 * Sniper
 * Supernatural Resilience
 * Tough
 * Medical Inquirer
 * Scientific Inquirer
 * Seasoned Thief
 * Shadow
 * Slaughterous
 * Stabber
 * Traveller

Challenge Reward Perks
Certain perks are only available upon discovery and are dependent on the player character passing a successful skill check


 * Abenaki Survival Techniques
 * Arkham Explorer
 * Escape Artist
 * Sands of Time
 * Victor's Scientific Practicality

Abilities
Unlike Perks, which often provide passive benefits to the player character, Abilities are concerned with combat effectiveness


 * Aimed Shot
 * Cleave
 * Concussive Blow
 * Lacerate
 * Quick Stab
 * Snapshot
 * Shocking Blow