Essex Hotel

The Essex Hotel is a location in Stygian: Reign of the Old Ones, accessible from Main Street.

Description
Who could've suggested a year ago that Arkham's most prestigious lodgings would degrade into a festering hive of debauchery?

The events of the Black Day notwithstanding, the Essex Hotel remains one of the most active buildings in Arkham. Repurposed in servitude to the Mob, it has been forged into a suitable location for criminals to stay low, housing more than just a few surprises...

Interior
The decaying cesspool that is the Essex Hotel, though not necessarily the biggest building in Arkham, is among tallest. Second only to The Blackened Club, the hotel boasts three floors of real estate with an accessible rooftop to boot. Each floor has four rooms, though only half of these are accessible to the player character throughout the events of Stygian.


 * Floor 2 and higher levels will only be accessible to the character after they have started the quest Carrion Feast
 * The Roof will only be accessible to the character after they have started the quest Witnessing the Miracle

Essex Hotel Lobby
The Essex Hotel Lobby sports a bronze statue and two drunken Mob hands gambling in the background, with a reception desk and a lone, astute receptionist.

NPCs

 * Etienne Lafayette

Floor 1
Upon ascending the lobby stairs to Floor 1 of the Essex Hotel, the player will witness two familiar harlots as they attend to a client in room 103 during a short cutscene. Assuming the character has not yet begun the Carrion Feast quest, they will also see two Mob men guarding the passage to the second floor.

Points of Interest

 * Vanity Table: A Few Cigs and Shiv
 * Nightstand: Derby Hat
 * Cabinet: Junk Key
 * Locked Box (lying beside a Desiccated Corpse)
 * Subterfuge Check: A History of Arkham, On the Origin of Species, and Ecce Homo

Room 104
Room 104 will only be accessible to the character after they have started the quest The Lost Patent (the door will be blown off)

Points of Interest

 * Mammoth Cave Whiskey Crate: Crave Cigarettes and Bootleg Whiskey
 * Nightstand: Hines Hazard Suit Brochure and Brown Suit

Points of Interest

 * Nightstand: T Canned Spaghetti
 * Vanity Table (North): Cultist Robes and Note to Agatha
 * Occult Sigil
 * Occult Check: Venus of Willendorf
 * Vanity Table (South): A Few Cigs and Manuscript: Spit of Al Razi

Points of Interest

 * Window
 * Observable during the Magnificent Horatio quest
 * Nightstand: Deck of Marked Cards
 * Illusionist's Paraphernalia
 * Subterfuge Check: Escape Artist perk

NPCs

 * Horatio

Floor 3
The stairway leading up to the rooftop will be blocked by rubble unless the character has begun the quest Witnessing the Miracle.

Points of Interest

 * Bed
 * Occult Check: Summons Ghost (performing an Occult Check on the bed is only possible if the character has not yet dealt with Carrion Jack in Room 303)
 * Nightstand: The Book of Law and Manuscript: Blood Circle
 * Vanity Table (North): A Few Cigs and .38 Ammunition
 * Vanity Table (South): Top Hat and Gentleman's Coat

NPCs

 * Ghost

Points of Interest

 * Nightstand: A Few Cigs and Julian's Crumpled Note
 * Vanity Table: A Few Cigs and Coca Vin Marie

Enemies and NPCs

 * Carrion Jack: If engaged in combat, the player character is automatically entered into combat with six Mob men
 * Defeating Carrion Jack and the Mob men in combat will award the character with 20 Experience / ANGST apiece
 * The Nightstand can be accessed during combat in the event the character needs to loot Julian's Crumpled Note and flee the room
 * Bedfellows: There are two courtesans on the bed, one male and one female. (These NPCs cannot be interacted with)

Room 304
''This room is much cleaner and in better repair than the rest of the hotel. It doesn't take a detective to deduce that Etienne makes this place his home.''

Points of Interest

 * Cabinet: Raw Opium
 * Nightstand: Useless Key
 * Vanity Table (North): Lockpicks
 * Vanity Table (South)
 * Subterfuge Check: Bertollini's Prized Tuxedo

Essex Hotel Roof
On accessing the roof, the character will see an armed mobster on guard duty commenting on a nearby mountain. If approached, a cutscene will be triggered wherein the character discovers it was no mountain at all. After a brief flash of light, they will awaken to find that the mobster has killed himself after witnessing the horror from afar, leaving only his armaments and a puddle of blood behind.

Points of Interest

 * Dead Mobster: Feral .270 and .270 Ammunition
 * Available after witnessing "The Miracle"

Enemies and NPC's

 * Carrion Jack
 * Etienne Lafayette
 * Ghost
 * Horatio
 * Harlots
 * Mob Men

Related Quests

 * A Clue About the Dead Man
 * A Stabber in Dark Alleys
 * Carrion Feast
 * Four Friends
 * Magnificent Horatio
 * Some Progress
 * The Lost Patent
 * Unsent Letters
 * Where Wilkins Left Off
 * Witnessing the Miracle