Madness

Madness is an adverse mental state that the player character has a chance of acquiring when their Sanity drops below a certain level. The lower a character’s Sanity, the higher the chance that they will acquire Madness. Once acquired, Madness cannot be cured.

Mental Conditions
You have developed a Mental Condition like most inhabitants of our little town.

Madness takes the form of a mental condition. There are four possible mental conditions that the character can acquire when inflicted with Madness:


 * Mania
 * Paranoia
 * Psychopathy
 * Schizophrenia

The mental condition acquired is determined according to the choices and actions performed by the player character up to that point. Thus, if the character has murdered a number of NPC s in cold blood, they are more likely to develop Psychopathy. Similarly, if the character has been cautious and inquisitive over the course of gameplay, they have an increased chance of developing Paranoia.

Each Mental Condition has both a positive and a negative effect. Additionally, each mental condition is represented by their own visual effects. The effect becomes stronger in accordance with the degree of your decreasing Sanity. Resting or using drugs will decrease the effects caused by Madness.


 * The player character can only be affected by a single mental condition at a time.

Voices of Madness
Once Madness has been acquired, the Voices of Madness system will enter into play, substituting and occasionally overriding standard dialogue options with aggressive and deranged dialogue choices.