Anomaly Field (Darkness)

Anomaly Field is a scripted random encounter that the player character may come across while travelling throughout the wilderness of Arkham. There are three possible Anomaly Field encounters. The encounter discussed here concerns darkness.

Script
''You realize on your journey that somethings are going awry. It seems as if someone is sucking the light out of Arkham or you may as well have ventured into a shroud of darkness instead. Soon, you’re condemned to an terrifying blackness, as if you were blinded.''


 * 1) Light up your lantern. (Consumes Kerosene)
 * 2) Keep moving despite it.
 * 3) Hide and wait for the darkness to recede.

Option 1 (Light...)
''When lit, your lantern sheds light on the ebony curtain with a bright halo and not a moment too soon, you hear a snarl of anger or pain. When you look carefully, you sight many small silhouettes in the darkness, moving away from the light you’re casting. You keep walking and finally clear this supernatural cloak of darkness, acknowledging that in a world without light, one can even miss the gloominess of Arkham’s interminably dimmed skies.''


 * Lose 5 Sanity

Option 2 (Keep...)
''Notwithstanding the supernatural darkness that has descended, you continue towards the same direction. Your eyes don’t adapt to the impenetrable darkness but you suspect that something is heaving into sight. It’s as if there are thousands of little, fluid ebony beings around you. Formless they intermesh and and untwine again, in constant motion. This vision you see but don’t really see baffles your mind. You keep walking and finally clear this supernatural cloak of darkness, acknowledging that in a world without light, one can even miss the gloominess of Akrham’s interminably dimmed skies.''


 * Lose 5 Sanity

Option 3 (Hide...)
''You find yourself a sheltered, hollow point and start to wait. This pitch-black desolation implants strange thoughts into your mind. You grow suspicious of your last remaining acquaintances, wanting so far as to take vengeance upon them. Ultimately you think about the meaninglessness of this journey. It’s as if the darkness is testing the mettle of your heart and mind. When the nightmare finally ebbs, your’re exhausted and starving, left with dangerous questions in your mind.''


 * Lost 5 Sanity
 * Exhaustion Increased